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API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | UOperatorField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Compute an operation between 2 incoming fields"),
ShowCategories=("Field"), MinimalAPI)
class UOperatorField : public UFieldNodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UOperatorField
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOperatorField() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UOperatorField() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftField | TObjectPtr< const UFieldNodeBase > | Left field to be processed | Field/FieldSystemObjects.h |
|
| Magnitude | float | Magnitude of the operator field | Field/FieldSystemObjects.h |
|
| Operation | TEnumAsByte< EFieldOperationType > | Type of operation you want to perform between the 2 fields | Field/FieldSystemObjects.h |
|
| RightField | TObjectPtr< const UFieldNodeBase > | Right field to be processed | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOperatorField * SetOperatorField
(
float Magnitude, |
Compute an operation between 2 incoming fields | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h | ||
virtual bool ResultsExpector() |
Field/FieldSystemObjects.h | ||
virtual FFieldNodeBase::EFieldType Type() |
Field/FieldSystemObjects.h |