Navigation
API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | UFieldSystemMetaDataFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Filter the particles on which the field will be applied"),
ShowCategories=("Field"), DisplayName="MetaDataFilter", MinimalAPI)
class UFieldSystemMetaDataFilter : public UFieldSystemMetaData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldSystemMetaData → UFieldSystemMetaDataFilter
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UFieldSystemMetaDataFilter() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterType | TEnumAsByte< EFieldFilterType > | Filter state type used to select the particles on which the field will be applied | Field/FieldSystemObjects.h |
|
| ObjectType | TEnumAsByte< EFieldObjectType > | Filter object type used to select the particles on which the field will be applied | Field/FieldSystemObjects.h |
|
| PositionType | TEnumAsByte< EFieldPositionType > | Specify which position type will be used for the field evaluation | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFieldSystemMetaDataFilter * SetMetaDataFilterType
(
EFieldFilterType FilterType, |
Set the particles filter type | Field/FieldSystemObjects.h |
|
Overridden from UFieldSystemMetaData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldSystemMetaData * NewMetaData() |
Field/FieldSystemObjects.h | ||
virtual FFieldSystemMetaData::EMetaType Type() |
Field/FieldSystemObjects.h |