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API > API/Runtime > API/Runtime/Chaos
MetaData
Metadata is used to attach state based information to the field evaluation pipeline. Contexts and Commands can store metadata that can be used by the Evaluate() of the field node, or during the processing of the command.
| Name | FFieldSystemMetaData |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path | #include "Field/FieldSystem.h" |
Syntax
class FFieldSystemMetaData
Derived Classes
FFieldSystemMetaData derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFieldSystemMetaData() |
Field/FieldSystem.h |
Enums
Public
| Name | Remarks |
|---|---|
| EMetaType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldSystemMetaData * NewCopy() |
Field/FieldSystem.h | ||
EMetaType Type() |
Field/FieldSystem.h |