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API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | UCullingField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Evaluate the input field according to the result of the culling field"),
ShowCategories=("Field"), MinimalAPI)
class UCullingField : public UFieldNodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UCullingField
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCullingField() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCullingField() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Culling | TObjectPtr< const UFieldNodeBase > | Culling field to be used | Field/FieldSystemObjects.h |
|
| Field | TObjectPtr< const UFieldNodeBase > | Input field that will be evaluated according to the culling field result | Field/FieldSystemObjects.h |
|
| Operation | TEnumAsByte< EFieldCullingOperationType > | Evaluate the input field if the result of the culling field is equal to 0 (Inside) or different from 0 (Outside) | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCullingField * SetCullingField
(
const UFieldNodeBase* Culling, |
Evaluate the input field according to the result of the culling field. | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h | ||
virtual FFieldNodeBase::EFieldType Type() |
Field/FieldSystemObjects.h |