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API > API/Runtime > API/Runtime/EyeTracker
| Name | IEyeTracker |
| Type | class |
| Header File | /Engine/Source/Runtime/EyeTracker/Public/IEyeTracker.h |
| Include Path | #include "IEyeTracker.h" |
Syntax
class IEyeTracker
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetEyeTrackerGazeData
(
FEyeTrackerGazeData& OutGazeData |
Returns gaze data for the given player controller. | IEyeTracker.h | |
EEyeTrackerStatus GetEyeTrackerStatus() |
Returns information about the status of the current device. | IEyeTracker.h | |
bool GetEyeTrackerStereoGazeData
(
FEyeTrackerStereoGazeData& OutGazeData |
Returns stereo gaze data for the given player controller (contains data for each eye individually). | IEyeTracker.h | |
bool IsStereoGazeDataAvailable() |
Returns true if the current device can provide per-eye gaze data, false otherwise. | IEyeTracker.h | |
void SetEyeTrackedPlayer
(
APlayerController* PlayerController |
Specifies player being eye-tracked. | IEyeTracker.h |