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Stereo gaze data that contains information for each eye individually. This may not be available with all devices.
| Name | FEyeTrackerStereoGazeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerTypes.h |
| Include Path | #include "EyeTrackerTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FEyeTrackerStereoGazeData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEyeTrackerStereoGazeData() |
EyeTrackerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfidenceValue | float | Value [0..1] that represents confidence in the gaze ray data above. | EyeTrackerTypes.h |
|
| FixationPoint | FVector | Location that the eyes converge. This is the 3d point where the tracked viewer is looking. | EyeTrackerTypes.h |
|
| LeftEyeDirection | FVector | Forward direction of the left eye's gaze ray. | EyeTrackerTypes.h |
|
| LeftEyeOrigin | FVector | Origin of the left eye's gaze ray. | EyeTrackerTypes.h |
|
| RightEyeDirection | FVector | Forward direction of the right eye's gaze ray. | EyeTrackerTypes.h |
|
| RightEyeOrigin | FVector | Origin of the right eye's gaze ray. | EyeTrackerTypes.h |
|