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Struct FEyeTrackerKeys { static const FKey Gaze_X; static const FKey Gaze_Y; }; Represents a unified gaze ray that incorporates both eyes.
| Name | FEyeTrackerGazeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerTypes.h |
| Include Path | #include "EyeTrackerTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FEyeTrackerGazeData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEyeTrackerGazeData() |
EyeTrackerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLeftEyeBlink | bool | Left eye blink data. True if the eye is close. False if the eye is open. | EyeTrackerTypes.h |
|
| bIsRightEyeBlink | bool | Right eye blink data. True if the eye is close. False if the eye is open. | EyeTrackerTypes.h |
|
| ConfidenceValue | float | Value [0..1] that represents confidence in the gaze ray data above. | EyeTrackerTypes.h |
|
| FixationPoint | FVector | Location that the eyes converge. This is the 3d point where the tracked viewer is looking. | EyeTrackerTypes.h |
|
| GazeDirection | FVector | Forward direction of the unified gaze ray. | EyeTrackerTypes.h |
|
| GazeOrigin | FVector | Origin of the unified gaze ray. | EyeTrackerTypes.h |
|
| LeftPupilDiameter | float | Diameter of the left pupil. | EyeTrackerTypes.h |
|
| RightPupilDiameter | float | Diameter of the right pupil | EyeTrackerTypes.h |
|