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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionEditorHash
- UWorldPartitionEditorSpatialHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorSpatialHash.h |
| Include | #include "WorldPartition/WorldPartitionEditorSpatialHash.h" |
Syntax
class UWorldPartitionEditorSpatialHash : public UWorldPartitionEditorHash
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftObjectPath | WorldImage | ||
| FVector2D | WorldImageBottomRightW | ||
| FVector2D | WorldImageTopLeftW |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionEditorSpatialHash
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | ForEachIntersectingCells
(
const FBox& InBounds, |
||
| FBox | GetCellBounds
(
const FCellCoord& InCellCoord |
||
| FCellCoord | GetCellCoords
(
const FVector& InPos, |
||
| int32 | GetLevelForBox
(
const FBox& Box |
Overridden from UWorldPartitionEditorHash
| Type | Name | Description | |
|---|---|---|---|
| int32 | ForEachIntersectingActor
(
const FBox& Box, |
||
| FBox | |||
| FBox | Args - TYPE, DIMENSION, [UE_TYPENAME], [COMPONENT_TYPE]. e.g. Vector, 3, FVector, double // LWC_TODO: Remove COMPONENT_TYPE. | ||
| FBox | Args - TYPE, DIMENSION, [UE_TYPENAME], [COMPONENT_TYPE]. e.g. Vector, 3, FVector, double // LWC_TODO: Remove COMPONENT_TYPE. | ||
| FName | |||
| void | HashActor
(
FWorldPartitionHandle& InActorHandle |
||
| void | Initialize () |
||
| void | |||
| void | Tick
(
float DeltaSeconds |
||
| void | UnhashActor
(
FWorldPartitionHandle& InActorHandle |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FCell | |||
| FCellCoord | |||
| FCellNode |
Typedefs
| Name | Description |
|---|---|
| FCellNodeElement | Dynamic sparse octree structure. |
| FCellNodeHashLevel |