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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionEditorSpatialHash
Type
typedef TTuple< FCellNode, TUniquePtr< FCell > > FCellNodeElement
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorSpatialHash.h |
| Include | #include "WorldPartition/WorldPartitionEditorSpatialHash.h" |
Remarks
Dynamic sparse octree structure.