Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionEditorHash
- UWorldPartitionEditorSpatialHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include | #include "WorldPartition/WorldPartitionEditorHash.h" |
Syntax
class UWorldPartitionEditorHash : public UObject
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionEditorHash
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | ForEachIntersectingActor
(
const FBox& Box, |
||
| FBox | |||
| FBox | Args - TYPE, DIMENSION, [UE_TYPENAME], [COMPONENT_TYPE]. e.g. Vector, 3, FVector, double // LWC_TODO: Remove COMPONENT_TYPE. | ||
| FBox | Args - TYPE, DIMENSION, [UE_TYPENAME], [COMPONENT_TYPE]. e.g. Vector, 3, FVector, double // LWC_TODO: Remove COMPONENT_TYPE. | ||
| FName | |||
| void | HashActor
(
FWorldPartitionHandle& InActorHandle |
||
| void | Initialize () |
||
| void | |||
| void | Tick
(
float DeltaSeconds |
||
| void | UnhashActor
(
FWorldPartitionHandle& InActorHandle |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FForEachIntersectingActorParams | Struct of optional parameters passed to ForEachIntersectingActor. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | ForEachIntersectingActor
(
const FBox& Box, |
Use version that takes FForEachIntersectingActorParams instead. |