Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionEditorHash
- UWorldPartitionEditorSpatialHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include | #include "WorldPartition/WorldPartitionEditorHash.h" |
Syntax
UCLASS (Abstract, Config=Engine, Within=WorldPartition, MinimalAPI)
class UWorldPartitionEditorHash : public UObject
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionEditorHash
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | ForEachIntersectingActor
(
const FBox& Box, |
||
| int32 | ForEachIntersectingActor
(
const FBox& Box, |
||
| FBox | |||
| FBox | |||
| FBox | |||
| FName | |||
| void | HashActor
(
FWorldPartitionHandle& InActorHandle |
||
| void | Initialize () |
||
| void | |||
| void | Tick
(
float DeltaSeconds |
||
| void | UnhashActor
(
FWorldPartitionHandle& InActorHandle |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FForEachIntersectingActorParams | Struct of optional parameters passed to ForEachIntersectingActor. |