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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Type
typedef TWorldPartitionHandle < FWorldPartitionHandleImpl > FWorldPartitionHandle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include | #include "WorldPartition/WorldPartitionHandle.h" |
Remarks
FWorldPartitionHandle will increment/decrement the soft reference count on the actor descriptor. This won't trigger any loading, but will prevent cleanup of the actor descriptor when destroying an actor in the editor.