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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescInstance.h |
| Include | #include "WorldPartition/WorldPartitionActorDescInstance.h" |
Syntax
class FWorldPartitionActorDescInstance
Variables
| Type | Name | Description | |
|---|---|---|---|
| FWorldPartitionActorDesc * | ActorDesc | ||
| TOptional< FSoftObjectPath > | ActorPath | Instancing Path if set. | |
| TWeakObjectPtr< AActor > | ActorPtr | ||
| int32 | AsyncLoadID | ||
| bool | bIsForcedNonSpatiallyLoaded | ||
| bool | bIsRegisteringOrUnregistering | ||
| TObjectPtr< UActorDescContainerInstance > | ChildContainerInstance | ||
| TObjectPtr< UActorDescContainerInstance > | ContainerInstance | ||
| uint32 | HardRefCount | ||
| TOptional< FDataLayerInstanceNames > | ResolvedDataLayerInstanceNames | ||
| uint32 | SoftRefCount | ||
| FText * | UnloadedReason |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldPartitionActorDescInstance
(
UActorDescContainerInstance* InContainerInstance, |
Destructors
| Type | Name | Description | |
|---|---|---|---|