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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder
| Type | Name | Description | |
|---|---|---|---|
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext |
Build an HLOD representation of the input actors. | |
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext, |
Use Build() method that takes a single FHLODBuildContext parameter. | |
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext, |
Components created with this method need to be properly outered & assigned to your target actor. |