Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
struct FHLODBuildContext
Remarks
Provide context for the HLOD generation
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | AssetsBaseName | Base name to use for generated assets | |
| UObject * | AssetsOuter | Outer to use for generated assets | |
| double | MinVisibleDistance | Minimum distance at which the HLOD is expected to be displayed | |
| TArray< UActorComponent * > | SourceComponents | Components that will be represented by this HLOD | |
| UWorld * | World | World for which HLODs are being built | |
| FVector | WorldPosition | Location of this HLOD actor in the world. |