Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEngineSubsystem
- UExternalDataLayerEngineSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UExternalDataLayerEngineSubsystem :
public UEngineSubsystem ,
public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExternalDataLayerAssetRegistrationStateChangedEventDelegate | OnExternalDataLayerAssetRegistrationStateChanged |
Functions
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| UWorld * | Used to determine the specific world this object is associated with. | ||
| bool | Used to determine whether the object should be ticked in the editor when there is no gameplay world. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id used to track the performance of this object | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class and is called before first tick. | ||
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |