Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UAudioEngineSubsystem
- UEngineSubsystem
- UActorDescContainerSubsystem
- UAudioWidgetSubsystem
- UCEClonerSubsystem
- UCEEffectorSubsystem
- UContentBundleEngineSubsystem
- UDataDrivenCVarEngineSubsystem
- UDMXPixelMappingSubsystem
- UExternalDataLayerEngineSubsystem
- UHLODEngineSubsystem
- UInputDeviceSubsystem
- UMeshPaintingSubsystem
- URemoteControlComponentsSubsystem
- USVGEngineSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/Subsystem.h |
| Include | #include "Subsystems/Subsystem.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UDynamicSubsystem : public USubsystem
Remarks
Dynamic Subsystems auto populate/depopulate existing collections when modules are loaded and unloaded
Only UEngineSubsystems and UEditorSubsystems allow for dynamic loading.
If instances of your subsystem aren't being created it maybe that the module they are in isn't being explicitly loaded, make sure there is a LoadModule("ModuleName") to load the module.
Constructors
| Type | Name | Description | |
|---|---|---|---|