Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- UDataLayerAsset
- UExternalDataLayerAsset
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerAsset.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerAsset.h" |
Syntax
UCLASS (BlueprintType, EditInlineNew)
class UExternalDataLayerAsset : public UDataLayerAsset
Constructors
| Type | Name | Description | |
|---|---|---|---|
UExternalDataLayerAsset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetAssetRegistryInfoFromPackage
(
const FAssetData& InAsset, |
||
| const FExternalDataLayerUID & | GetUID () |
Overridden from UDataLayerAsset
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| EDataLayerType | GetType () |
||
| void | OnCreated () |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects | |
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. |
Constants
| Name | Description |
|---|---|
| EditorUXColor |