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AWorldDataLayers |
Actor containing data layers instances within a world. |
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FActorDataLayer |
This class is deprecated and only present for backward compatibility purposes. |
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FActorPlacementDataLayers |
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FDataLayerEditorContext |
FDataLayerEditorContext |
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FDataLayerInstanceDesc |
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FDataLayerInstanceNames |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDataLayersEditorBroadcast |
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FDataLayersID |
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FDataLayerUtils |
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FExternalDataLayerHelper |
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FExternalDataLayerUID |
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FOnDataLayerInstanceRuntimeStateChanged |
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FOnDataLayerRuntimeStateChanged |
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FWorldDataLayersActorDesc |
ActorDesc for AWorldDataLayers actors. |
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HasDataLayerInstanceClass |
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IDataLayerEditorModule |
The module holding all of the UI related pieces for DataLayer management |
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IDataLayerInstanceProvider |
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UDataLayerAsset |
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UDataLayerInstance |
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UDataLayerInstancePrivate |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDataLayerInstanceProvider |
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UDataLayerInstanceWithAsset |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDataLayerLoadingPolicy |
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UDataLayerManager |
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UDataLayerSubsystem |
This class is deprecated, it has been replaced by DataLayerManager. |
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UDEPRECATED_DataLayer |
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UDeprecatedDataLayerInstance |
Class used for Runtime Conversion of the Deprecated UDataLayer Class to UDataLayerInstance + UDataLayerAsset. |
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UExternalDataLayerAsset |
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UExternalDataLayerEngineSubsystem |
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UExternalDataLayerInjectionPolicy |
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UExternalDataLayerInstance |
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UExternalDataLayerManager |
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