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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UExternalDataLayerEngineSubsyste-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.cpp |
void DeactivateExternalDataLayerAsset
(
const UExternalDataLayerAsset * InExternalDataLayerAsset,
const UObject * InClient
)