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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers, BlueprintAuthorityOnly,
Meta=(DeprecatedFunction, DeprecationMessage="DataLayerSubsystem is deprecated, use the equivalent function in DataLayerManager"))
void SetDataLayerInstanceRuntimeState
(
const UDataLayerAsset * InDataLayerAsset,
EDataLayerRuntimeState InState,
bool bInIsRecursive
)
Remarks
Set the Data Layer state using its name.