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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > ActorPartition
Inheritance Hierarchy
- FWorldPartitionActorDesc
- FPartitionActorDesc
- FLandscapeActorDesc
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorPartition/PartitionActorDesc.h |
Include | #include "WorldPartition/ActorPartition/PartitionActorDesc.h" |
Syntax
class FPartitionActorDesc : public FWorldPartitionActorDesc
Variables
Type | Name | Description | |
---|---|---|---|
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FGuid | GridGuid | |
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int64 | GridIndexX | |
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int64 | GridIndexY | |
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int64 | GridIndexZ | |
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uint32 | GridSize |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | SetGridIndices
(
double LocationX, |
Overridden from FWorldPartitionActorDesc
Type | Name | Description | |
---|---|---|---|
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bool | Equals
(
const FWorldPartitionActorDesc* Other |
|
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FBox | ||
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uint32 | GetSizeOf () |
|
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void | ||
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void | ||
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void | TransferWorldData
(
const FWorldPartitionActorDesc* From |