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ADEPRECATED_WorldPartitionVolume |
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ASpatialHashRuntimeGridInfo |
Actor keeping information regarding a runtime grid |
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AWorldPartitionMiniMap |
A mini map to preview the world in world partition window. (editor-only) |
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AWorldPartitionMiniMapVolume |
Copyright Epic Games, Inc. All Rights Reserved. |
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AWorldPartitionReplay |
Actor used to record world partition replay data (streaming sources for now) |
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FActorContainerID |
Copyright Epic Games, Inc. All Rights Reserved. |
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FActorDesc |
Snapshot of an actor descriptor, which represents the state of an actor on disk. |
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FActorDescArchive |
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FActorDescList |
Copyright Epic Games, Inc. All Rights Reserved. |
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FActorDescViewMap |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDirtyActor |
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FSpatialHashRuntimeGrid |
Represents a runtime grid (editing) |
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FSpatialHashStreamingGrid |
Represents a PIE/Game streaming grid |
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FSpatialHashStreamingGridLayerCell |
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FSpatialHashStreamingGridLevel |
Represents a PIE/Game streaming grid level |
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FSphericalSector |
Copyright Epic Games, Inc. All Rights Reserved. |
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FStreamingGenerationActorDescCollection |
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FStreamingSourceShape |
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FStreamingSourceShapeHelper |
Helper class used to iterate over streaming source shapes. |
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FStreamingSourceVelocity |
Helper to compute streaming source velocity based on position history. |
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FWorldPartitionActorDesc |
Represents a potentially unloaded actor (editor-only) |
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FWorldPartitionActorDescInitData |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWorldPartitionActorDescType |
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FWorldPartitionActorDescUtils |
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FWorldPartitionActorDescView |
A view on top of an actor desc, used to cache information that can be (potentially) different than the actor desc itself due to streaming generation logic, etc. |
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FWorldPartitionActorViewProxy |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWorldPartitionClassDescRegistry |
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FWorldPartitionConverter |
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FWorldPartitionDebugHelper |
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FWorldPartitionHandleImpl |
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FWorldPartitionHandlePinRefScope |
FWorldPartitionHandlePinRefScope will keep a reference if the actor is already loaded. |
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FWorldPartitionHelpers |
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FWorldPartitionImplBase |
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FWorldPartitionLevelHelper |
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FWorldPartitionLoadingContext |
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FWorldPartitionMiniMapHelper |
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FWorldPartitionPackageHelper |
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FWorldPartitionPerWorldSettings |
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FWorldPartitionQueryCache |
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FWorldPartitionReferenceImpl |
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FWorldPartitionReplaySample |
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FWorldPartitionReplayStreamingSource |
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FWorldPartitionResolveData |
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FWorldPartitionRuntimeCellDebugInfo |
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FWorldPartitionRuntimeCellObjectMapping |
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FWorldPartitionRuntimeSpatialHashGridPreviewer |
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FWorldPartitionStreamingQuerySource |
Structure containing all properties required to query a streaming state |
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FWorldPartitionStreamingSource |
Structure containing all properties required to stream from a source |
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FWorldPartitionUtils |
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ISourceControlHelper |
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IStreamingGenerationContext |
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IWorldPartitionActorLoaderInterface |
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IWorldPartitionCell |
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IWorldPartitionEditor |
Interface for the world partition editor |
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IWorldPartitionEditorModule |
The module holding all of the UI related pieces for WorldPartition |
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IWorldPartitionObjectResolver |
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IWorldPartitionStreamingSourceProvider |
Interface for world partition streaming sources |
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TActorDescContainerCollection |
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TWorldPartitionHandle |
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UActorDescContainer |
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URuntimeHashExternalStreamingObjectBase |
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URuntimeSpatialHashExternalStreamingObject |
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UWorldPartition |
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UWorldPartitionActorLoaderInterface |
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UWorldPartitionBlueprintLibrary |
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UWorldPartitionCell |
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UWorldPartitionEditorHash |
Copyright Epic Games, Inc. All Rights Reserved. |
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UWorldPartitionEditorLoaderAdapter |
Copyright Epic Games, Inc. All Rights Reserved. |
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UWorldPartitionEditorPerProjectUserSettings |
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UWorldPartitionEditorSpatialHash |
Copyright Epic Games, Inc. All Rights Reserved. |
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UWorldPartitionLevelStreamingDynamic |
WorldPartitionLevelStreamingDynamic |
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UWorldPartitionLevelStreamingPolicy |
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UWorldPartitionObjectResolver |
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UWorldPartitionRuntimeCell |
Represents a PIE/Game streaming cell which points to external actor/data chunk packages |
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UWorldPartitionRuntimeCellData |
Caches information on streaming source that will be used later on to sort cell. |
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UWorldPartitionRuntimeCellDataSpatialHash |
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UWorldPartitionRuntimeHash |
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UWorldPartitionRuntimeLevelStreamingCell |
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UWorldPartitionRuntimeSpatialHash |
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UWorldPartitionStreamingPolicy |
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UWorldPartitionSubsystem |
UWorldPartitionSubsystem |
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