Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AWorldPartitionReplay
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include | #include "WorldPartition/WorldPartitionReplay.h" |
Syntax
class AWorldPartitionReplay : public AActor
Remarks
Actor used to record world partition replay data (streaming sources for now)
Constructors
| Type | Name | Description | |
|---|---|---|---|
AWorldPartitionReplay
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetReplayStreamingSources
(
TArray< FWorldPartitionStreamingSource >& OutStreamingSources |
||
| void | Initialize
(
UWorld* World |
||
| bool | IsPlaybackEnabled
(
UWorld* World |
||
| bool | IsRecordingEnabled
(
UWorld* World |
||
| void | Uninitialize
(
UWorld* World |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | PreReplication
(
IRepChangedPropertyTracker& ChangedPropertyTracker |
Called on the actor right before replication occurs. | |
| void | Called on the actor before checkpoint data is applied during a replay. |