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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/AWorldPartitionReplay
- AActor::PreReplication()
- AWorldPartitionReplay::PreReplication()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include | #include "WorldPartition/WorldPartitionReplay.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionReplay.cpp |
virtual void PreReplication
&40;
IRepChangedPropertyTracker & ChangedPropertyTracker
&41;
Remarks
Called on the actor right before replication occurs. Only called on Server, and for autonomous proxies if recording a Client Replay.