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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeHash
| Name | FStreamingSourceCells |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
Syntax
class FStreamingSourceCells
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Cells | TSet< const UWorldPartitionRuntimeCell * > | WorldPartition/WorldPartitionRuntimeHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCell
(
const UWorldPartitionRuntimeCell* Cell, |
WorldPartition/WorldPartitionRuntimeHash.h | ||
void AddCell
(
const UWorldPartitionRuntimeCell* Cell, |
WorldPartition/WorldPartitionRuntimeHash.h | ||
TSet< const UWorldPartitionRuntimeCell * > & GetCells() |
WorldPartition/WorldPartitionRuntimeHash.h | ||
int32 Num() |
WorldPartition/WorldPartitionRuntimeHash.h | ||
void Reset() |
WorldPartition/WorldPartitionRuntimeHash.h |