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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionStreamingContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
Syntax
struct FWorldPartitionStreamingContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeHash.h | |||
FWorldPartitionStreamingContext
(
const UWorld* InWorld |
WorldPartition/WorldPartitionRuntimeHash.h | ||
FWorldPartitionStreamingContext
(
EWorldPartitionDataLayersLogicOperator InDataLayersLogicOperator, |
WorldPartition/WorldPartitionRuntimeHash.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | WorldPartition/WorldPartitionRuntimeHash.h | ||
| DataLayerEffectiveStates | const FWorldDataLayersEffectiveStates * | WorldPartition/WorldPartitionRuntimeHash.h | ||
| DataLayersLogicOperator | EWorldPartitionDataLayersLogicOperator | WorldPartition/WorldPartitionRuntimeHash.h | ||
| UpdateStreamingStateEpoch | int32 | WorldPartition/WorldPartitionRuntimeHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
WorldPartition/WorldPartitionRuntimeHash.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FWorldPartitionStreamingContext Create
(
const UWorld* InWorld |
WorldPartition/WorldPartitionRuntimeHash.h |