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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeHash > API/Runtime/Engine/UWorldPartitionRuntimeHash/FStreamingSourceCells
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCell
(
const UWorldPartitionRuntimeCell* Cell, |
WorldPartition/WorldPartitionRuntimeHash.h | ||
void AddCell
(
const UWorldPartitionRuntimeCell* Cell, |
WorldPartition/WorldPartitionRuntimeHash.h |
AddCell(const UWorldPartitionRuntimeCell *, const FWorldPartitionStreamingSource &, const FSphericalSector &)
| Name | AddCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
void AddCell
(
const UWorldPartitionRuntimeCell * Cell,
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape
)
AddCell(const UWorldPartitionRuntimeCell *, const FWorldPartitionStreamingSource &, const FSphericalSector &, const FWorldPartitionStreamingContext &)
| Name | AddCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
void AddCell
(
const UWorldPartitionRuntimeCell * Cell,
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape,
const FWorldPartitionStreamingContext & Context
)