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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionHLODSourceActors |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActors.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActors.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UWorldPartitionHLODSourceActors : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionHLODSourceActors
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODSourceActors
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODSourceActors.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HLODLayer | TObjectPtr< const UHLODLayer > | WorldPartition/HLOD/HLODSourceActors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeHLODHash
(
FHLODHashBuilder& HashBuilder |
WorldPartition/HLOD/HLODSourceActors.h | ||
virtual uint32 GetHLODHash() |
WorldPartition/HLOD/HLODSourceActors.h | ||
const UHLODLayer * GetHLODLayer() |
WorldPartition/HLOD/HLODSourceActors.h | ||
virtual ULevelStreaming * LoadSourceActors
(
bool& bOutDirty |
WorldPartition/HLOD/HLODSourceActors.h | ||
virtual bool LoadSourceActors
(
bool& bOutDirty, |
WorldPartition/HLOD/HLODSourceActors.h | ||
void SetHLODLayer
(
const UHLODLayer* HLODLayer |
WorldPartition/HLOD/HLODSourceActors.h |