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| Name | UWorldPartitionHLODSourceActorsFromLevel |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActorsFromLevel.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActorsFromLevel.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionHLODSourceActorsFromLevel : public UWorldPartitionHLODSourceActors
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionHLODSourceActors → UWorldPartitionHLODSourceActorsFromLevel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODSourceActorsFromLevel
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODSourceActorsFromLevel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceLevel | TSoftObjectPtr< UWorld > | WorldPartition/HLOD/HLODSourceActorsFromLevel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSoftObjectPtr< UWorld > & GetSourceLevel() |
WorldPartition/HLOD/HLODSourceActorsFromLevel.h | ||
void SetSourceLevel
(
const UWorld* InSourceLevel |
WorldPartition/HLOD/HLODSourceActorsFromLevel.h |
Overridden from UWorldPartitionHLODSourceActors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeHLODHash
(
FHLODHashBuilder& InHashBuilder |
WorldPartition/HLOD/HLODSourceActorsFromLevel.h | ||
virtual bool LoadSourceActors
(
bool& bOutDirty, |
WorldPartition/HLOD/HLODSourceActorsFromLevel.h |