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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionHLODSourceActors
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ULevelStreaming * LoadSourceActors
(
bool& bOutDirty |
WorldPartition/HLOD/HLODSourceActors.h | ||
virtual bool LoadSourceActors
(
bool& bOutDirty, |
WorldPartition/HLOD/HLODSourceActors.h |
LoadSourceActors(bool &)
| Name | LoadSourceActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActors.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActors.h" |
virtual ULevelStreaming * LoadSourceActors
(
bool & bOutDirty
) const
LoadSourceActors(bool &, UWorld *)
| Name | LoadSourceActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActors.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActors.h" |
virtual bool LoadSourceActors
(
bool & bOutDirty,
UWorld * TargetWorld
) const