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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionEditorHash
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorHash.h |
ForEachIntersectingActor(const FBox &, TFunctionRef< void(FWorldPartitionActorDesc *)>, const FForEachIntersectingActorParams &)
| Name | ForEachIntersectingActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorHash.h" |
virtual int32 ForEachIntersectingActor
(
const FBox & Box,
TFunctionRef < void *)> InOperation,
const FForEachIntersectingActorParams & Params
)
ForEachIntersectingActor(const FBox &, TFunctionRef< void(FWorldPartitionActorDescInstance *)>, const FForEachIntersectingActorParams &)
| Name | ForEachIntersectingActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorHash.h" |
virtual int32 ForEachIntersectingActor
(
const FBox & Box,
TFunctionRef < void *)> InOperation,
const FForEachIntersectingActorParams & Params
)