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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionEditorHash |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorHash.h" |
Syntax
UCLASS (Abstract, Config=Engine, Within=WorldPartition, MinimalAPI)
class UWorldPartitionEditorHash : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionEditorHash
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionEditorHash
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionEditorHash.h |
Structs
| Name | Remarks |
|---|---|
| FForEachIntersectingActorParams | Struct of optional parameters passed to ForEachIntersectingActor. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual FBox GetEditorWorldBounds() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual FBox GetNonSpatialBounds() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual FBox GetRuntimeWorldBounds() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual FName GetWorldPartitionEditorName() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual void HashActor
(
FWorldPartitionHandle& InActorHandle |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual void Initialize() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual void SetDefaultValues() |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual void Tick
(
float DeltaSeconds |
WorldPartition/WorldPartitionEditorHash.h | ||
virtual void UnhashActor
(
FWorldPartitionHandle& InActorHandle |
WorldPartition/WorldPartitionEditorHash.h |