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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundNodeSwitch
Description
Editor interface. Called by the Sound Cue Editor for nodes which allow children. The default behaviour is to attach a single connector. Dervied classes can override to eg add multiple connectors.
Virtual Inheritance
- USoundNode::CreateStartingConnectors → USoundNodeSwitch::CreateStartingConnectors
| Name | CreateStartingConnectors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeSwitch.h |
| Include Path | #include "Sound/SoundNodeSwitch.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNodeSwitch.cpp |
virtual void CreateStartingConnectors()