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Selects a child node based on the value of a integer parameter
| Name | USoundNodeSwitch |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeSwitch.h |
| Include Path | #include "Sound/SoundNodeSwitch.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Switch"))
class USoundNodeSwitch : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeSwitch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeSwitch
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeSwitch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IntParameterName | FName | The name of the integer parameter to use to determine which branch we should take | Sound/SoundNodeSwitch.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeSwitch.h | ||
void RenamePins() |
Sound/SoundNodeSwitch.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateStartingConnectors () |
Editor interface. | Sound/SoundNodeSwitch.h | |
virtual FText GetInputPinName
(
int32 PinIndex |
Get the name of a specific input pin | Sound/SoundNodeSwitch.h | |
virtual int32 GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have | Sound/SoundNodeSwitch.h | |
virtual int32 GetMinChildNodes() |
Returns the minimum number of child nodes this node must have | Sound/SoundNodeSwitch.h | |
virtual FText GetTitle() |
Sound/SoundNodeSwitch.h | ||
virtual void InsertChildNode
(
int32 Index |
Sound/SoundNodeSwitch.h | ||
virtual void RemoveChildNode
(
int32 Index |
Sound/SoundNodeSwitch.h |