|
float |
AbsoluteAzimuth |
The absolute azimuth angle of the sound relative to the forward listener vector (359 degrees to left, 1 degrees to right) |
|
float |
AmbientZoneFilterFrequency |
The lowpass filter to apply if the sound is inside an ambient zone. |
|
float |
AttenuationDistance |
The distance over which the sound is attenuated. |
|
float |
AttenuationHighpassFilterFrequency |
The highpass filter frequency to apply due to distance attenuation. |
|
float |
AttenuationLowpassFilterFrequency |
The lowpass filter frequency to apply due to distance attenuation. |
|
TArray< FAttenuationSubmixSendSettings > |
AttenuationSubmixSends |
|
|
UAudioLinkSettingsAbstract * |
AudioLinkSettingsOverride |
If using AudioLink, this allows the settings to be overriden. |
|
uint8: 1 |
bApplyNormalizationToStereoSounds |
Whether or not to apply a =6 dB attenuation to stereo spatialization sounds. |
|
uint32: 1 |
bEnableBaseSubmix |
Whether or not to render to the main submix |
|
uint32: 1 |
bEnableBusSends |
Whether or not to enable sending this audio's output to buses. |
|
uint8: 1 |
bEnableHighPassFilter |
Whether we have enabled high-pass filtering of this sound. |
|
uint8: 1 |
bEnableLowPassFilter |
Whether we have enabled low-pass filtering of this sound. |
|
uint8: 1 |
bEnableRetrigger |
Whether or not this sound can re-trigger. |
|
uint32: 1 |
bEnableSendToAudioLink |
|
|
uint32: 1 |
bEnableSourceDataOverride |
|
|
uint32: 1 |
bEnableSubmixSends |
Whether or not to enable Submix Sends in addition to the Main Submix |
|
uint8: 1 |
bIsOccluded |
Whether this sound is occluded. |
|
uint8: 1 |
bIsPaused |
Whether or not this sound is manually paused (i.e. not by application-wide pause) |
|
uint8: 1 |
bLooping |
Whether the sound should be seamlessly looped. |
|
bool |
bSpatializationIsExternalSend |
Whether the spatialization plugin is an external send. |
|
uint8: 1 |
bUseSpatialization |
Whether the sound should be spatialized. |
|
TArray< FSoundSourceBusSendInfo >[(int32) EBusSendType::Count] |
BusSends |
The source bus sends to use. |
|
FRuntimeFloatCurve |
CustomReverbSendCurve |
|
|
float |
DistanceAttenuation |
The attenuation of the sound due to distance attenuation. |
|
int32 |
EnvelopeFollowerAttackTime |
Attack time of the source envelope follower. |
|
int32 |
EnvelopeFollowerReleaseTime |
Release time of the source envelope follower. |
|
float |
HighPassFilterFrequency |
The highpass filter frequency to apply (if enabled) |
|
float |
InteriorVolumeMultiplier |
The multiplier to apply if the sound class desires. |
|
float |
ListenerToSoundDistance |
The distance from the listener to the sound. |
|
float |
ListenerToSoundDistanceForPanning |
The distance from the listener to the sound (ignores attenuation settings) |
|
float |
LowPassFilterFrequency |
The lowpass filter frequency to apply (if enabled) |
|
float |
ManualReverbSendLevel |
|
|
float |
NonSpatializedRadiusEnd |
At what distance from the source the sound is fully non-spatialized. |
|
ENonSpatializedRadiusSpeakerMapMode |
NonSpatializedRadiusMode |
Which mode to use for non-spatialized radius. |
|
float |
NonSpatializedRadiusStart |
At what distance from the source of the sound should spatialization begin. |
|
FNotifyBufferFinishedHooks |
NotifyBufferFinishedHooks |
A collection of finish notification hooks. |
|
float |
OcclusionAttenuation |
The attenuation of the sound due to occlusion attenuation. |
|
float |
OcclusionFilterFrequency |
The lowpass filter to apply if the sound is occluded. |
|
UOcclusionPluginSourceSettingsBase * |
OcclusionPluginSettings |
What occlusion plugin source settings to use. |
|
float |
Pitch |
The pitch scale factor of the sound. |
|
float |
Priority |
The priority of sound, which is the product of the component priority and the USoundBased priority. |
|
UReverbPluginSourceSettingsBase * |
ReverbPluginSettings |
What reverb plugin source settings to use. |
|
FVector2D |
ReverbSendLevelDistanceRange |
|
|
FVector2D |
ReverbSendLevelRange |
|
|
EReverbSendMethod |
ReverbSendMethod |
Reverb wet-level parameters. |
|
USoundClass * |
SoundClass |
The Sound Class to use the settings of. |
|
USoundSubmixBase * |
SoundSubmix |
The sound submix to use for the wave instance. |
|
TArray< FSoundSubmixSendInfo > |
SoundSubmixSends |
The submix sends. |
|
USourceDataOverridePluginSourceSettingsBase * |
SourceDataOverridePluginSettings |
What source data override plugin source settings to use. |
|
USoundEffectSourcePresetChain * |
SourceEffectChain |
What source effect chain to use. |
|
ESoundSpatializationAlgorithm |
SpatializationMethod |
Which spatialization algorithm to use. |
|
USpatializationPluginSourceSettingsBase * |
SpatializationPluginSettings |
What occlusion plugin source settings to use. |
|
float |
StartTime |
Time offset from beginning of sound to start at. |
|
float |
StereoSpread |
The distance between left and right channels when spatializing stereo assets. |
|
FTransform |
Transform |
The transform of the sound (scale is not used) |
|
FVector |
Velocity |
The speed that the sound is moving relative to the listener. |
|
float |
Volume |
The volume product of the sound. |
|
float |
VolumeMultiplier |
A volume scale on the sound specified by user. |