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Allows manipulation of volume and pitch over a set time period
| Name | USoundNodeEnveloper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeEnveloper.h |
| Include Path | #include "Sound/SoundNodeEnveloper.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Enveloper"))
class USoundNodeEnveloper : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeEnveloper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeEnveloper
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeEnveloper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLoop | uint32 | If enabled, the envelope will loop using the loop settings. | Sound/SoundNodeEnveloper.h |
|
| bLoopIndefinitely | uint32 | If enabled, the envelope will continue to loop indefenitely regardless of the Loop Count value. | Sound/SoundNodeEnveloper.h |
|
| DurationAfterLoop | float | The time in seconds it takes the evelope to fade out after the last loop is completed. | Sound/SoundNodeEnveloper.h |
|
| LoopCount | int32 | The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely. | Sound/SoundNodeEnveloper.h |
|
| LoopEnd | float | The time in seconds where the envelope's loop ends. | Sound/SoundNodeEnveloper.h |
|
| LoopStart | float | The time in seconds where the envelope's loop begins. | Sound/SoundNodeEnveloper.h |
|
| PitchCurve | FRuntimeFloatCurve | The distribution defining the pitch envelope. | Sound/SoundNodeEnveloper.h |
|
| PitchMax | float | The maximum pitch for the input sound. | Sound/SoundNodeEnveloper.h |
|
| PitchMin | float | The minimum pitch for the input sound. | Sound/SoundNodeEnveloper.h |
|
| VolumeCurve | FRuntimeFloatCurve | The distribution defining the volume envelope. | Sound/SoundNodeEnveloper.h |
|
| VolumeMax | float | The maximum volume for the input sound. | Sound/SoundNodeEnveloper.h |
|
| VolumeMin | float | The minimum volume for the input sound. | Sound/SoundNodeEnveloper.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeEnveloper.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
Returns the maximum duration this sound node will play for. | Sound/SoundNodeEnveloper.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Sound/SoundNodeEnveloper.h | ||
virtual void PostInitProperties() |
Sound/SoundNodeEnveloper.h | ||
virtual void Serialize
(
FArchive& Ar |
Sound/SoundNodeEnveloper.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PitchInterpCurve_DEPRECATED | TObjectPtr< class UDistributionFloatConstantCurve > | Sound/SoundNodeEnveloper.h | ||
| VolumeInterpCurve_DEPRECATED | TObjectPtr< class UDistributionFloatConstantCurve > | Sound/SoundNodeEnveloper.h |