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API > API/Runtime > API/Runtime/Engine
| Name | USoundMix |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundMix.h |
| Include Path | #include "Sound/SoundMix.h" |
Syntax
UCLASS (BlueprintType, HideCategories=object, MinimalAPI)
class USoundMix : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundMix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundMix
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundMix.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyEQ | uint32 | Whether to apply the EQ effect | Sound/SoundMix.h |
|
| bChanged | uint32 | Transient property used to trigger real-time updates of the active EQ filter for editor previewing | Sound/SoundMix.h |
|
| Duration | float | Duration of mix, negative means it will be applied until another mix is set. | Sound/SoundMix.h |
|
| EQPriority | float | Sound/SoundMix.h |
|
|
| EQSettings | FAudioEQEffect | Sound/SoundMix.h |
|
|
| FadeInTime | float | Time taken in seconds for the mix to fade in. | Sound/SoundMix.h |
|
| FadeOutTime | float | Time taken in seconds for the mix to fade out. | Sound/SoundMix.h |
|
| InitialDelay | float | Initial delay in seconds before the mix is applied. | Sound/SoundMix.h |
|
| SoundClassEffects | TArray< struct FSoundClassAdjuster > | Array of changes to be applied to groups. | Sound/SoundMix.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CausesPassiveDependencyLoop
(
TArray< USoundClass* >& ProblemClasses |
Sound/SoundMix.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckForDependencyLoop
(
USoundClass* SoundClass, |
Sound/SoundMix.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Sound/SoundMix.h | ||
virtual FString GetDesc() |
Sound/SoundMix.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Sound/SoundMix.h |