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A simple collection of skeletal meshes used for in-editor preview
| Name | UPreviewMeshCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PreviewMeshCollection.h |
| Include Path | #include "Engine/PreviewMeshCollection.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPreviewMeshCollection :
public UDataAsset ,
public IPreviewCollectionInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UPreviewMeshCollection
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalMeshes | TArray< FPreviewMeshCollectionEntry > | The skeletal meshes that this collection contains | Engine/PreviewMeshCollection.h |
|
| Skeleton | TObjectPtr< USkeleton > | Engine/PreviewMeshCollection.h |
|
Functions
Public
Overridden from IPreviewCollectionInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetPreviewSkeletalMeshes
(
TArray< USkeletalMesh* >& OutList, |
Return list of preview SkeletalMesh | Engine/PreviewMeshCollection.h |