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Preview Collection options. If you have native UDataAsset class that implements this, you can preview all in the animation editor using Additional Mesh section
| Name | IPreviewCollectionInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/PreviewCollectionInterface.h |
| Include Path | #include "Animation/PreviewCollectionInterface.h" |
Syntax
class IPreviewCollectionInterface