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| Name | UParticleModuleParameterDynamic |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
| Include Path | #include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Dynamic"))
class UParticleModuleParameterDynamic : public UParticleModuleParameterBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleParameterBase → UParticleModuleParameterDynamic
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleParameterDynamic
(
const FObjectInitializer& ObjectInitializer |
Particles/Parameter/ParticleModuleParameterDynamic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsesVelocity | uint32 | Particles/Parameter/ParticleModuleParameterDynamic.h | ||
| DynamicParams | TArray< struct FEmitterDynamicParameter > | The dynamic parameters this module uses. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| UpdateFlags | int32 | Flags for optimizing update | Particles/Parameter/ParticleModuleParameterDynamic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetParameterValue
(
const FContext& Context, |
Retrieve the value for the parameter at the given index. | Particles/Parameter/ParticleModuleParameterDynamic.h | |
float GetParameterValue_UserSet
(
const FContext& Context, |
Retrieve the value for the parameter at the given index. | Particles/Parameter/ParticleModuleParameterDynamic.h | |
void InitializeDefaults() |
Initializes the default values for this property | Particles/Parameter/ParticleModuleParameterDynamic.h | |
void SpawnEx
(
const FSpawnContext& Context, |
Extended version of spawn, allows for using a random stream for distribution value retrieval | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual void UpdateParameterNames
(
UMaterialInterface* InMaterialInterface |
Update the parameter names with the given material... | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual void UpdateUsageFlags() |
Set the UpdatesFlags and bUsesVelocity | Particles/Parameter/ParticleModuleParameterDynamic.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanTickInAnyThread() |
Return false if this emitter requires a game thread tick | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual void GetCurveObjects
(
TArray< FParticleCurvePair >& OutCurves |
Fill an array with each Object property that fulfills the FCurveEdInterface interface. | Particles/Parameter/ParticleModuleParameterDynamic.h | |
| Retrieve the distributions that use ParticleParameters in this module. | Particles/Parameter/ParticleModuleParameterDynamic.h | ||
| Retrieve the ParticleSysParams associated with this module. | Particles/Parameter/ParticleModuleParameterDynamic.h | ||
virtual void RefreshModule
(
UInterpCurveEdSetup* EdSetup, |
Refresh the module... | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual uint32 RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual void SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. | Particles/Parameter/ParticleModuleParameterDynamic.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Parameter/ParticleModuleParameterDynamic.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Parameter/ParticleModuleParameterDynamic.h | ||
virtual bool WillGeneratedModuleBeIdentical
(
UParticleLODLevel* SourceLODLevel, |
Returns true if the results of LOD generation for the given percentage will result in a duplicate of the module. | Particles/Parameter/ParticleModuleParameterDynamic.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Parameter/ParticleModuleParameterDynamic.h | ||
virtual void PostInitProperties() |
Particles/Parameter/ParticleModuleParameterDynamic.h | ||
virtual void PostLoad() |
Particles/Parameter/ParticleModuleParameterDynamic.h |