Navigation
API > API/Runtime > API/Runtime/Engine
Helper structure for displaying the parameter.
| Name | FEmitterDynamicParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
| Include Path | #include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
Syntax
USTRUCT ()
struct FEmitterDynamicParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Particles/Parameter/ParticleModuleParameterDynamic.h | |||
FEmitterDynamicParameter
(
FName InParamName, |
Particles/Parameter/ParticleModuleParameterDynamic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bScaleVelocityByParamValue | uint32 | If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| bSpawnTimeOnly | uint32 | If true, only set the value at spawn time of the particle, otherwise update each frame. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| bUseEmitterTime | uint32 | If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| ParamName | FName | The parameter name - from the material DynamicParameter expression. READ-ONLY | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| ParamValue | FRawDistributionFloat | The distriubtion for the parameter value. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|
| ValueMethod | TEnumAsByte< enum EEmitterDynamicParameterValue > | Where to get the parameter value from. | Particles/Parameter/ParticleModuleParameterDynamic.h |
|