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| Name | UParticleModuleBeamTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamTarget.h |
| Include Path | #include "Particles/Beam/ParticleModuleBeamTarget.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Target"))
class UParticleModuleBeamTarget : public UParticleModuleBeamBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleBeamBase → UParticleModuleBeamTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleBeamTarget
(
const FObjectInitializer& ObjectInitializer |
Particles/Beam/ParticleModuleBeamTarget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockTarget | uint32 | Whether to lock the Target to the life of the particle. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| bLockTargetStength | uint32 | Whether to lock the Target to the life of the particle. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| bLockTargetTangent | uint32 | Whether to lock the Target to the life of the particle. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| bTargetAbsolute | uint32 | Whether to treat the as an absolute position in world space. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| LastSelectedParticleIndex | int32 | Particles/Beam/ParticleModuleBeamTarget.h | ||
| LockRadius | float | Default target-point information to use if the beam method is endpoint. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| Target | FRawDistributionVector | Default target-point information to use if the beam method is endpoint. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| TargetMethod | TEnumAsByte< enum Beam2SourceTargetMethod > | The method flag. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| TargetName | FName | The target point sources of each beam, when using the end point method. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| TargetStrength | FRawDistributionFloat | The strength of the tangent from the Target point for each beam. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| TargetTangent | FRawDistributionVector | The tangent for the Target point for each beam. | Particles/Beam/ParticleModuleBeamTarget.h |
|
| TargetTangentMethod | TEnumAsByte< enum Beam2SourceTargetTangentMethod > | The method to use for the Target tangent. | Particles/Beam/ParticleModuleBeamTarget.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDataPointers
(
FParticleEmitterInstance* Owner, |
Particles/Beam/ParticleModuleBeamTarget.h | ||
void InitializeDefaults() |
Initializes the default values for this property | Particles/Beam/ParticleModuleBeamTarget.h | |
bool ResolveTargetData
(
const FContext& Context, |
Particles/Beam/ParticleModuleBeamTarget.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AutoPopulateInstanceProperties
(
UParticleSystemComponent* PSysComp |
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized. | Particles/Beam/ParticleModuleBeamTarget.h | |
| Retrieve the ParticleSysParams associated with this module. | Particles/Beam/ParticleModuleBeamTarget.h | ||
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Beam/ParticleModuleBeamTarget.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Beam/ParticleModuleBeamTarget.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Beam/ParticleModuleBeamTarget.h | ||
virtual void PostInitProperties() |
Particles/Beam/ParticleModuleBeamTarget.h |