Navigation
API > API/Runtime > API/Runtime/Engine
Name
UParticleModuleAccelerationBase
Type
class
Header File
/Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationBase.h
Include Path
#include "Particles/Acceleration/ParticleModuleAccelerationBase.h"
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Acceleration"), Abstract)
class UParticleModuleAccelerationBase : public UParticleModule
Copy full snippet
Inheritance Hierarchy
Derived Classes
UParticleModuleAccelerationBase derived class hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Particles/Acceleration/ParticleModuleAccelerationBase.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bAlwaysInWorldSpace
uint8
If true, then treat the acceleration as world-space
Particles/Acceleration/ParticleModuleAccelerationBase.h
EditAnywhere
Category=Acceleration
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
For Cascade.
Particles/Acceleration/ParticleModuleAccelerationBase.h