Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleAccelerationBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationBase.h |
| Include Path | #include "Particles/Acceleration/ParticleModuleAccelerationBase.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Acceleration"), Abstract)
class UParticleModuleAccelerationBase : public UParticleModule
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleAccelerationBase
Derived Classes
UParticleModuleAccelerationBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleAccelerationBase
(
const FObjectInitializer& ObjectInitializer |
Particles/Acceleration/ParticleModuleAccelerationBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysInWorldSpace | uint8 | If true, then treat the acceleration as world-space | Particles/Acceleration/ParticleModuleAccelerationBase.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. | Particles/Acceleration/ParticleModuleAccelerationBase.h |