Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleAccelerationConstant |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationConstant.h |
| Include Path | #include "Particles/Acceleration/ParticleModuleAccelerationConstant.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, HideCategories=(Object, Acceleration),
Meta=(DisplayName="Const Acceleration"))
class UParticleModuleAccelerationConstant : public UParticleModuleAccelerationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleAccelerationBase → UParticleModuleAccelerationConstant
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleAccelerationConstant
(
const FObjectInitializer& ObjectInitializer |
Particles/Acceleration/ParticleModuleAccelerationConstant.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | FVector | Constant acceleration for particles in this system. | Particles/Acceleration/ParticleModuleAccelerationConstant.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/Acceleration/ParticleModuleAccelerationConstant.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Acceleration/ParticleModuleAccelerationConstant.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Acceleration/ParticleModuleAccelerationConstant.h |