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| Name | UParticleModuleAcceleration |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAcceleration.h |
| Include Path | #include "Particles/Acceleration/ParticleModuleAcceleration.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Acceleration"), MinimalAPI)
class UParticleModuleAcceleration : public UParticleModuleAccelerationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleAccelerationBase → UParticleModuleAcceleration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleAcceleration
(
const FObjectInitializer& ObjectInitializer |
Particles/Acceleration/ParticleModuleAcceleration.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | FRawDistributionVector | The initial acceleration of the particle. | Particles/Acceleration/ParticleModuleAcceleration.h |
|
| bApplyOwnerScale | uint32 | If true, then apply the particle system components scale to the acceleration value. | Particles/Acceleration/ParticleModuleAcceleration.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Acceleration/ParticleModuleAcceleration.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/Acceleration/ParticleModuleAcceleration.h | |
virtual bool IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. | Particles/Acceleration/ParticleModuleAcceleration.h | |
virtual uint32 RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | Particles/Acceleration/ParticleModuleAcceleration.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Acceleration/ParticleModuleAcceleration.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Acceleration/ParticleModuleAcceleration.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Acceleration/ParticleModuleAcceleration.h | ||
virtual void PostInitProperties() |
Particles/Acceleration/ParticleModuleAcceleration.h |