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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateDataHistory
(
UActorComponent* HistoryComponent |
Register and create both state and input to be both networked and cached in history | Physics/NetworkPhysicsComponent.h | |
void CreateDataHistory
(
TNetworkPhysicsInputState_Internal< Input, State >* Implementation_Internal, |
Register state and input to be networked and cached in history along with the interface implementation to interact with the input and state | Physics/NetworkPhysicsComponent.h |
CreateDataHistory(UActorComponent *)
Description
Register and create both state and input to be both networked and cached in history
| Name | CreateDataHistory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
template<typename PhysicsTraits>
void CreateDataHistory
(
UActorComponent * HistoryComponent
)
CreateDataHistory(TNetworkPhysicsInputState_Internal< Input, State > , TNetworkPhysicsInputState_External< Input, State > )
Description
Register state and input to be networked and cached in history along with the interface implementation to interact with the input and state
| Name | CreateDataHistory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
template<typename Input , typename State >
void CreateDataHistory
(
TNetworkPhysicsInputState_Internal < Input , State > * Implementation_Internal,
TNetworkPhysicsInputState_External < Input , State > * Implementation_External
)