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API > API/Runtime > API/Runtime/Engine
| Name | TNetworkPhysicsInputState_Internal |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
template<typename InputType, typename StateType>
class TNetworkPhysicsInputState_Internal : public INetworkPhysicsInputState_Internal
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TNetworkPhysicsInputState_Internal() |
Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyInput_Internal
(
const InputType& Input |
Apply input struct to implementation | Physics/NetworkPhysicsComponent.h | |
void ApplyState_Internal
(
const StateType& State |
Apply state struct to implementation | Physics/NetworkPhysicsComponent.h | |
void BuildInput_Internal
(
InputType& Input |
Populate the input struct with current input data | Physics/NetworkPhysicsComponent.h | |
void BuildState_Internal
(
StateType& State |
Populate the state struct with current state data | Physics/NetworkPhysicsComponent.h | |
void ValidateInput_Internal
(
InputType& Input |
Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients on the server and correct any invalid input commands. | Physics/NetworkPhysicsComponent.h |