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API > API/Runtime > API/Runtime/Engine
| Name | TNetworkPhysicsInputState_External |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
template<typename InputType, typename StateType>
class TNetworkPhysicsInputState_External : public INetworkPhysicsInputState_External
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TNetworkPhysicsInputState_External() |
Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidateInput_External
(
InputType& Input |
Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients on the server and correct any invalid input commands. | Physics/NetworkPhysicsComponent.h |