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API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionVectorParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionVectorParameter.h |
| Include Path | #include "Materials/MaterialExpressionVectorParameter.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionVectorParameter : public UMaterialExpressionParameter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionParameter → UMaterialExpressionVectorParameter
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionVectorParameter
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionVectorParameter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCustomPrimitiveData | bool | Materials/MaterialExpressionVectorParameter.h |
|
|
| ChannelNames | FParameterChannelNames | Materials/MaterialExpressionVectorParameter.h |
|
|
| DefaultValue | FLinearColor | Materials/MaterialExpressionVectorParameter.h |
|
|
| PrimitiveDataIndex | uint8 | Materials/MaterialExpressionVectorParameter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyChannelNames() |
Materials/MaterialExpressionVectorParameter.h | ||
FParameterChannelNames GetVectorChannelNames() |
Materials/MaterialExpressionVectorParameter.h | ||
virtual bool IsUsedAsChannelMask() |
Materials/MaterialExpressionVectorParameter.h | ||
virtual bool SetParameterValue
(
FName InParameterName, |
Materials/MaterialExpressionVectorParameter.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionVectorParameter.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionVectorParameter.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionVectorParameter.h | ||
virtual bool GetParameterValue
(
FMaterialParameterMetadata& OutMeta |
Materials/MaterialExpressionVectorParameter.h | ||
virtual bool HasClassAndNameCollision
(
UMaterialExpression* OtherExpression |
Materials/MaterialExpressionVectorParameter.h | ||
virtual bool SetParameterValue
(
const FName& Name, |
Materials/MaterialExpressionVectorParameter.h | ||
virtual void ValidateParameterName
(
const bool bAllowDuplicateName |
Materials/MaterialExpressionVectorParameter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionVectorParameter.h |